ID / UX / UI
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Team Radica

Radica began as a handheld casino game company that filled time with fun for adult casual gamers.   I joined Radica as a Sr Designer  and successfully built a team of extremely talented designers and a culture of innovation, helping to expand the business into tween electronics, plug-n-play video games, and video game controllers and accessories.  Our team invented and created technology enhanced new play experiences and managed the complete product development process, from concept to production.  Here are a few examples of my teams work and some of my work when I was in a design role.  I've tried to credit the key contributors, but to be honest the TEAM included many from Design, Engineering, Marketing, and external partners who were all key to our success.

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 20Q reads your mind!  Seriously.    AI inventor: Robin Burgener - designer: Gretchen Forest

20Q reads your mind!  Seriously.  

AI inventor: Robin Burgener - designer: Gretchen Forest

 UBFunkeys - The First web connected toy!  These vinyl collectible characters each have a digital ID that grants access through portals to their unique games and collectible items.  inventor: Radica design team - designer: Ethan Wood -

UBFunkeys - The First web connected toy!  These vinyl collectible characters each have a digital ID that grants access through portals to their unique games and collectible items.

inventor: Radica design team - designer: Ethan Wood - software: Arkadium

 Cubeworld - Mischievously interactive stick figures that play together based on orientation.  Even going in/out of their neighbors cubes.  Endless mix and match collectible fun!  inventor: Tony Ellis, Myself - designer: Andy Riggs&nbs

Cubeworld - Mischievously interactive stick figures that play together based on orientation.  Even going in/out of their neighbors cubes.  Endless mix and match collectible fun!

inventor: Tony Ellis, Myself - designer: Andy Riggs 

 Skannerz. Monsters are trapped in every barcode!  Truly original play pattern that got kids searching for monsters to collect and battle in everyday products everywhere their parents take them.   inventor: Radica design team - designers: A

Skannerz. Monsters are trapped in every barcode!  Truly original play pattern that got kids searching for monsters to collect and battle in everyday products everywhere their parents take them. 

inventor: Radica design team - designers: Allen Michalik, Michael Hammond

 Voice recognition Password Journal. Longest running girls electronic toy still in the market today.    inventor: GirlTech - designer of model shown: Ethan Wood 

Voice recognition Password Journal. Longest running girls electronic toy still in the market today.  

inventor: GirlTech - designer of model shown: Ethan Wood 

 Bass Fishin'. The First interactive handheld game!  We captured the feel of fishing with casting motion and force sensor, haptic feedback when a fish strikes, and a reel to bring em' in.  This lead to years of innovative and fun iteractive

Bass Fishin'. The First interactive handheld game!  We captured the feel of fishing with casting motion and force sensor, haptic feedback when a fish strikes, and a reel to bring em' in.  This lead to years of innovative and fun iteractive electronic games.  

inventor: Radica design team -  designer: Ron Bagley

 PlayTV DigiMakeover.  This activity allowed girls to play with makeup before their parents would allow.  Included camera for selfie and software for makeovers.   inventor: Radica Design Team, designer: Arthur Hamling.

PlayTV DigiMakeover.  This activity allowed girls to play with makeup before their parents would allow.  Included camera for selfie and software for makeovers. 

inventor: Radica Design Team, designer: Arthur Hamling.

 PlayTV - Radica created the all-in-one interactive video game category in the US allowing innovative and immersive game play experiences before major console game manufactures began developing their own technologies.  It was fun while it lasted

PlayTV - Radica created the all-in-one interactive video game category in the US allowing innovative and immersive game play experiences before major console game manufactures began developing their own technologies.  It was fun while it lasted!

 RacePac.  The first portable racing simulator controller that positioned player in a more realistic driving position.    inventor: Myself - designer: Michael Hammond.  Patented.

RacePac.  The first portable racing simulator controller that positioned player in a more realistic driving position.  

inventor: Myself - designer: Michael Hammond.  Patented.